Finally sat down this weekend and completed my Javascript Lunar Lander clone, JSLander.
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Finally sat down this weekend and completed my Javascript Lunar Lander clone, JSLander.
Been messing with canvas again, and put together a little demo that creates procedural cell looking textures, based off of the Worley algorithm. You can achieve some pretty amazing results, also added the option to animate, but since the algorithm has not been optimized yet you have to keep the dimensions and number of points low. Also [...]
Messing around with JavaScript and Canvas. Here is a version of some lightning code I adapted to work in JS and Canvas.
Added a few new things to the Jquery snowfall plugin, you now have the ability to clear the snow from elements, chaining is supported, and element matching is supported.
Experimenting with different sorting algorithms and speed differences within Javascript.
Working on my calendar application and I needed to get what week in the current month a day occurs on. Unfortunately I couldn’t find anything like this in the JavaScript Date object so this is the function I came up with.
Quick function for sorting an object by date and time.
Game is still coming along, it now supports zooming, which was actually a little bit tricky to figure out. Only a few more things left to add before its a full fledged game.. or clone of a game that is. Check out the progress of JSLander Now supported in any browser that supports the canvas [...]
Working on a lot of things lately but noticed I haven’t made a post in quite a while. Heres a quick look at one of the random games I’m making using JavaScript and the Canvas element. Its essentially a clone of Lunar Lander. As it is right now you can’t actually crash, and if you successfully land on one [...]
A while back I posted a link to a Flash game I was working on, it was going to be multiplayer using Nanoba. Unfortunately I gave up on it pretty quickly, I’m not a big fan of Flash and I wanted to learn something totally different, so I decided to try and remake the game [...]