Tag Archives: javascript

My entry for js1k #3

Below is what I ended up settling on for an entry for the JS1k. My ideas ranged for a rainbow road (similar to the Mario Kart level), to a 3d tombstone that said dysentary, a terrain generator, then a wave … Continue reading

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JS1k XMAS submission

Wanted to submit something that was just graphical this time around so I worked on a 3D Christmas Tree for my submission. The hardest thing was trying to pack a 3D engine with depth sorting and lighting into such a … Continue reading

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Use built in jQuery UI icon with datepicker

Needed the date picker in a project today and noticed it doesn’t integrate well with jQuery UI’s icons, if trying to use an icon to open the calendar rather than an input. Found a response on Stackoverflow that talked about … Continue reading

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jCrumb Instant Breadcrumb plugin

A jQuery plugin that creates a dynamic breadcrumb navigation bar on any page. Continue reading

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JavaScript time between dates

How to quickly calculate a measurement of time between 2 dates in JavaScript Continue reading

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New js1k Submission JSGrapple

Update Submission for the js1k competition. My 3rd, and final one only the last one you enter is judged and I think this is going to be as good as it gets from me that is. I ended up settling … Continue reading

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JSLander completed

Finally sat down this weekend and completed my Javascript Lunar Lander clone, JSLander. Continue reading

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Cellular Texture Generation with JavaScript and Canvas

Been messing with canvas again, and put together a little demo that creates procedural cell looking textures, based off of the Worley algorithm. You canĀ achieveĀ some pretty amazing results, also added the option to animate, but since the algorithm has not … Continue reading

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JavaScript Canvas Lightning Effect

Messing around with JavaScript and Canvas. Here is a version of some lightning code I adapted to work in JS and Canvas. Continue reading

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Jquery Snowfall Plugin 1.3

Added a few new things to the Jquery snowfall plugin, you now have the ability to clear the snow from elements, chaining is supported, and element matching is supported. Continue reading

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