Tag Archives: html5

Creating a canvas platformer tutorial part two

Wow, so its been a while since I’ve posted anything. I’ve been kind of busy, and was forcing myself not to post anything unless it was going to be part two of the tutorial. With that said lets begin! For … Continue reading

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Creating a canvas platformer tutorial part one

Creating a canvas platformer tutorial part one

learning how to make a character move and jump around the screen using canvas and JavaScript.

The first part, of my first ever attempted tutorial series. So please bear with me as I can sometimes be very confusing (to myself included) when trying to convey any topics dealing with development. Continue reading

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JEST another HTML5 Game Framework

I’ve been coming up with small games and demos using canvas for a couple of years now, and over that time I’ve created a framework for doing so. You can see examples in some of my earlier blog posts such … Continue reading

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HTML5 Canvas Flood Fill

Messing around in JS today (surprising eh?) making an HTML5 vs of rampart-ish. The more I do the less it becomes like rampart. Today I decied to tackle the flood fill portion which is a major part of the gameplay. … Continue reading

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Procedural Canvas Shmup now has a boss and sounds!

Its crazy how much of a difference music and sounds make. Been working on my shmup when not busy and got a boss in today. So much work still left to be done though, I want upgrades for the player … Continue reading

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Current Project Canvas Shmup

Posting my most current project (well my most current that happens to be cool anyway). Its a canvas shootemup, not really sure what Ill settle on for a title, but heres a screeny What I think is pretty cool about … Continue reading

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My SOPA/PIPA Ludum Dare entry

Was pretty stressful trying to make this in a day (especially since I did a full workday at my day job as well!). This ended up being my entry. I borrowed some game concepts (ok all of them) from the … Continue reading

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Fake 2d Lighting with javascript

Just started messing with realtime 2d raycasting for lighting today, used a pretty good code example from facepunch.com/threads/1011659. Heres my version in JS, and a fiddle to play with. If you look at the code youll notice I added a … Continue reading

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My entry for js1k #3

Below is what I ended up settling on for an entry for the JS1k. My ideas ranged for a rainbow road (similar to the Mario Kart level), to a 3d tombstone that said dysentary, a terrain generator, then a wave … Continue reading

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JS1k XMAS submission

Wanted to submit something that was just graphical this time around so I worked on a 3D Christmas Tree for my submission. The hardest thing was trying to pack a 3D engine with depth sorting and lighting into such a … Continue reading

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