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Tag Archives: canvas
My SOPA/PIPA Ludum Dare entry
Was pretty stressful trying to make this in a day (especially since I did a full workday at my day job as well!). This ended up being my entry. I borrowed some game concepts (ok all of them) from the … Continue reading
Posted in Canvas, Game Development, Javascript, Programming
Tagged canvas, canvas games, js, pipa, sopa
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My entry for js1k #3
Below is what I ended up settling on for an entry for the JS1k. My ideas ranged for a rainbow road (similar to the Mario Kart level), to a 3d tombstone that said dysentary, a terrain generator, then a wave … Continue reading
Posted in Canvas, Javascript, Programming, Web Development
Tagged 3d, canvas, javascript, js1k, terrain
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JS1k XMAS submission
Wanted to submit something that was just graphical this time around so I worked on a 3D Christmas Tree for my submission. The hardest thing was trying to pack a 3D engine with depth sorting and lighting into such a … Continue reading
Posted in Canvas, Javascript, Programming, Web Development
Tagged canvas, christmas, christmas tree, javascript, js1k, snow
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New js1k Submission JSGrapple
Update Submission for the js1k competition. My 3rd, and final one only the last one you enter is judged and I think this is going to be as good as it gets from me that is. I ended up settling … Continue reading
Posted in Canvas, Game Development, Programming, Web Development
Tagged canvas, canvas games, javascript, js1k
2 Comments
JSLander completed
Finally sat down this weekend and completed my Javascript Lunar Lander clone, JSLander. Continue reading
Posted in Canvas, Game Development, Programming, Web Development
Tagged canvas, javascript, lunar lander
6 Comments
Cellular Texture Generation with JavaScript and Canvas
Been messing with canvas again, and put together a little demo that creates procedural cell looking textures, based off of the Worley algorithm. You can achieve some pretty amazing results, also added the option to animate, but since the algorithm has not … Continue reading
Posted in Canvas, Design, Game Development, Programming, Web Development
Tagged canvas, cellular, javascript, procedural, texture, worley
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JavaScript Canvas Lightning Effect
Messing around with JavaScript and Canvas. Here is a version of some lightning code I adapted to work in JS and Canvas. Continue reading
Posted in Canvas, Programming, Web Development
Tagged canvas, canvas blur, canvas glow, canvas lightning, javascript, javascript lightning
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Canvas Lunar Lander update
Game is still coming along, it now supports zooming, which was actually a little bit tricky to figure out. Only a few more things left to add before its a full fledged game.. or clone of a game that is. … Continue reading
Posted in Canvas, Game Development, Programming, Web Development
Tagged canvas, canvas games, game, javascript, Web Development
1 Comment
Lunar Lander Canvas Game
Working on a lot of things lately but noticed I haven’t made a post in quite a while. Heres a quick look at one of the random games I’m making using JavaScript and the Canvas element. Its essentially a clone of Lunar … Continue reading
Posted in Canvas, Game Development, Programming, Web Development
Tagged canvas, canvas games, javascript, Web Development
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Dynamic rotated sprite sheets with JavaScript
Been working on the single player canvas game this week and got a few cool things accomplished in terms of performance. The main thing I was working on was trying to reduce the slowdown on real time image rotation. What … Continue reading
Posted in Canvas, Game Development, Programming, Web Development
Tagged canvas, canvas games, rotation, sprite sheets
2 Comments