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	<title>Somethinghitme</title>
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	<link>http://www.somethinghitme.com</link>
	<description>Jason Browns personal blog</description>
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		<title>Creating a canvas platformer tutorial part two</title>
		<link>http://www.somethinghitme.com/2013/04/16/creating-a-canvas-platformer-tutorial-part-tw/</link>
		<comments>http://www.somethinghitme.com/2013/04/16/creating-a-canvas-platformer-tutorial-part-tw/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 03:16:35 +0000</pubDate>
		<dc:creator>Loktar</dc:creator>
				<category><![CDATA[Canvas]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.somethinghitme.com/?p=603</guid>
		<description><![CDATA[Wow, so its been a while since I&#8217;ve posted anything. I&#8217;ve been kind of busy, and was forcing myself not to post anything unless it was going to be part two of the tutorial. With that said lets begin! For &#8230; <a href="http://www.somethinghitme.com/2013/04/16/creating-a-canvas-platformer-tutorial-part-tw/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Creating a canvas platformer tutorial part one</title>
		<link>http://www.somethinghitme.com/2013/01/09/creating-a-canvas-platformer-tutorial-part-one/</link>
		<comments>http://www.somethinghitme.com/2013/01/09/creating-a-canvas-platformer-tutorial-part-one/#comments</comments>
		<pubDate>Wed, 09 Jan 2013 18:04:29 +0000</pubDate>
		<dc:creator>Loktar</dc:creator>
				<category><![CDATA[Canvas]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[canvas games]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://www.somethinghitme.com/?p=554</guid>
		<description><![CDATA[Creating a canvas platformer tutorial part one

learning how to make a character move and jump around the screen using canvas and JavaScript.

The first part, of my first ever attempted tutorial series. So please bear with me as I can sometimes be very confusing (to myself included) when trying to convey any topics dealing with development.  <a href="http://www.somethinghitme.com/2013/01/09/creating-a-canvas-platformer-tutorial-part-one/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.somethinghitme.com/2013/01/09/creating-a-canvas-platformer-tutorial-part-one/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Rainbow bright bookmarklet</title>
		<link>http://www.somethinghitme.com/2013/01/03/rainbow-bright-bookmarklet/</link>
		<comments>http://www.somethinghitme.com/2013/01/03/rainbow-bright-bookmarklet/#comments</comments>
		<pubDate>Thu, 03 Jan 2013 17:32:48 +0000</pubDate>
		<dc:creator>Loktar</dc:creator>
				<category><![CDATA[html5]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.somethinghitme.com/?p=544</guid>
		<description><![CDATA[Went a little crazy with a friend of mines bookmarklet he made that would randomly change the colors of all elements on a page. Gist Just drag this link to your bookmarks and click it on any random page to &#8230; <a href="http://www.somethinghitme.com/2013/01/03/rainbow-bright-bookmarklet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.somethinghitme.com/2013/01/03/rainbow-bright-bookmarklet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Snowfall 1.6</title>
		<link>http://www.somethinghitme.com/2012/12/08/snowfall-1-6/</link>
		<comments>http://www.somethinghitme.com/2012/12/08/snowfall-1-6/#comments</comments>
		<pubDate>Sat, 08 Dec 2012 20:04:23 +0000</pubDate>
		<dc:creator>Loktar</dc:creator>
				<category><![CDATA[Canvas]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[javascript snow]]></category>
		<category><![CDATA[jquery snow]]></category>
		<category><![CDATA[jquery snow plugin]]></category>
		<category><![CDATA[snowfall]]></category>

		<guid isPermaLink="false">http://www.somethinghitme.com/?p=534</guid>
		<description><![CDATA[Repo on Github Download Jquery Snowfall 1.6 View the plugin in action You can now use images for snowflakes! Invoking the snow Snowfall Methods Options currently supported with default values Example]]></description>
		<wfw:commentRss>http://www.somethinghitme.com/2012/12/08/snowfall-1-6/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Retroships.com</title>
		<link>http://www.somethinghitme.com/2012/10/01/retroships-com/</link>
		<comments>http://www.somethinghitme.com/2012/10/01/retroships-com/#comments</comments>
		<pubDate>Mon, 01 Oct 2012 06:12:43 +0000</pubDate>
		<dc:creator>Loktar</dc:creator>
				<category><![CDATA[Canvas]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[node.js]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.somethinghitme.com/?p=522</guid>
		<description><![CDATA[I decided to create a small project this weekend, using node, and nodejitsu.com. The concept was really simple, to generate a 2d ship that could be used in games, or any programs really. The project turned out pretty well check &#8230; <a href="http://www.somethinghitme.com/2012/10/01/retroships-com/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.somethinghitme.com/2012/10/01/retroships-com/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Super Simple Wave Simulators</title>
		<link>http://www.somethinghitme.com/2012/09/10/super-simple-wave-simulators/</link>
		<comments>http://www.somethinghitme.com/2012/09/10/super-simple-wave-simulators/#comments</comments>
		<pubDate>Mon, 10 Sep 2012 14:58:30 +0000</pubDate>
		<dc:creator>Loktar</dc:creator>
				<category><![CDATA[Canvas]]></category>
		<category><![CDATA[css3]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.somethinghitme.com/?p=513</guid>
		<description><![CDATA[So I have been really into wave sims lately. It all started with an excellent tutorial posted here. I tried my hand at a JS one first using canvas which turned out pretty awesome. Check it out on codepen as &#8230; <a href="http://www.somethinghitme.com/2012/09/10/super-simple-wave-simulators/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.somethinghitme.com/2012/09/10/super-simple-wave-simulators/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My sons first game Dark Slayer</title>
		<link>http://www.somethinghitme.com/2012/06/21/my-sons-new-game/</link>
		<comments>http://www.somethinghitme.com/2012/06/21/my-sons-new-game/#comments</comments>
		<pubDate>Fri, 22 Jun 2012 00:12:43 +0000</pubDate>
		<dc:creator>Loktar</dc:creator>
				<category><![CDATA[Canvas]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.somethinghitme.com/?p=472</guid>
		<description><![CDATA[My son Jacob decided to learn how to program. He followed the great tutorial from Lost Decade Games, and added his own flare to it. He added enemies that shoot, player health, and the game can also end. So proud &#8230; <a href="http://www.somethinghitme.com/2012/06/21/my-sons-new-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.somethinghitme.com/2012/06/21/my-sons-new-game/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>2d Metaballs with canvas!</title>
		<link>http://www.somethinghitme.com/2012/06/06/2d-metaballs-with-canvas/</link>
		<comments>http://www.somethinghitme.com/2012/06/06/2d-metaballs-with-canvas/#comments</comments>
		<pubDate>Thu, 07 Jun 2012 00:53:41 +0000</pubDate>
		<dc:creator>Loktar</dc:creator>
				<category><![CDATA[Canvas]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[metaballs]]></category>

		<guid isPermaLink="false">http://www.somethinghitme.com/?p=463</guid>
		<description><![CDATA[I read this great article on creating 2d metaballs with XNA. I never really looked into the concept behind them, but after reading that they seemed pretty simple. I decided to try my hand at it using javascript and canvas. The &#8230; <a href="http://www.somethinghitme.com/2012/06/06/2d-metaballs-with-canvas/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.somethinghitme.com/2012/06/06/2d-metaballs-with-canvas/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Turning canvas games into executables</title>
		<link>http://www.somethinghitme.com/2012/03/29/turning-canvas-games-into-executables/</link>
		<comments>http://www.somethinghitme.com/2012/03/29/turning-canvas-games-into-executables/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 19:36:43 +0000</pubDate>
		<dc:creator>Loktar</dc:creator>
				<category><![CDATA[Canvas]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[executables]]></category>
		<category><![CDATA[qt]]></category>

		<guid isPermaLink="false">http://www.somethinghitme.com/?p=454</guid>
		<description><![CDATA[This is something I&#8217;ve been looking to do for the longest time. The closest I ever got was using Adobe Air. I didn&#8217;t like that solution though because it left all of your assets out in the open. Recently a friend reminded &#8230; <a href="http://www.somethinghitme.com/2012/03/29/turning-canvas-games-into-executables/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.somethinghitme.com/2012/03/29/turning-canvas-games-into-executables/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>JEST another HTML5 Game Framework</title>
		<link>http://www.somethinghitme.com/2012/03/18/jest-another-html-game-framework/</link>
		<comments>http://www.somethinghitme.com/2012/03/18/jest-another-html-game-framework/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 04:47:11 +0000</pubDate>
		<dc:creator>Loktar</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[game framework]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[jest]]></category>

		<guid isPermaLink="false">http://www.somethinghitme.com/?p=451</guid>
		<description><![CDATA[I&#8217;ve been coming up with small games and demos using canvas for a couple of years now, and over that time I&#8217;ve created a framework for doing so. You can see examples in some of my earlier blog posts such &#8230; <a href="http://www.somethinghitme.com/2012/03/18/jest-another-html-game-framework/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.somethinghitme.com/2012/03/18/jest-another-html-game-framework/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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