Category Archives: Game Development

Creating a canvas platformer tutorial part two

Wow, so its been a while since I’ve posted anything. I’ve been kind of busy, and was forcing myself not to post anything unless it was going to be part two of the tutorial. With that said lets begin! For … Continue reading

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Creating a canvas platformer tutorial part one

Creating a canvas platformer tutorial part one

learning how to make a character move and jump around the screen using canvas and JavaScript.

The first part, of my first ever attempted tutorial series. So please bear with me as I can sometimes be very confusing (to myself included) when trying to convey any topics dealing with development. Continue reading

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Retroships.com

I decided to create a small project this weekend, using node, and nodejitsu.com. The concept was really simple, to generate a 2d ship that could be used in games, or any programs really. The project turned out pretty well check … Continue reading

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Super Simple Wave Simulators

So I have been really into wave sims lately. It all started with an excellent tutorial posted here. I tried my hand at a JS one first using canvas which turned out pretty awesome. Check it out on codepen as … Continue reading

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My sons first game Dark Slayer

My son Jacob decided to learn how to program. He followed the great tutorial from Lost Decade Games, and added his own flare to it. He added enemies that shoot, player health, and the game can also end. So proud … Continue reading

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Turning canvas games into executables

This is something I’ve been looking to do for the longest time. The closest I ever got was using Adobe Air. I didn’t like that solution though because it left all of your assets out in the open. Recently a friend reminded … Continue reading

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JEST another HTML5 Game Framework

I’ve been coming up with small games and demos using canvas for a couple of years now, and over that time I’ve created a framework for doing so. You can see examples in some of my earlier blog posts such … Continue reading

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HTML5 Canvas Flood Fill

Messing around in JS today (surprising eh?) making an HTML5 vs of rampart-ish. The more I do the less it becomes like rampart. Today I decied to tackle the flood fill portion which is a major part of the gameplay. … Continue reading

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HTML5 Canvas Particle engine

In my attempt to make a post weekly figured I would post some progress on my current project, which is a side project for the shmup Im working on. Just a basic particle engine using canvas (of course). Its tied … Continue reading

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Procedural Canvas Shmup now has a boss and sounds!

Its crazy how much of a difference music and sounds make. Been working on my shmup when not busy and got a boss in today. So much work still left to be done though, I want upgrades for the player … Continue reading

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