Archive for the ‘Game Development’ Category

JSLander completed

JSLander completed

July 3rd, 2010

Finally sat down this weekend and completed my Javascript Lunar Lander clone, JSLander.

Cellular Texture Generation with JavaScript and Canvas

Cellular Texture Generation with JavaScript and Canvas

July 1st, 2010

Been messing with canvas again, and put together a little demo that creates procedural cell looking textures, based off of the Worley algorithm. You can achieve some pretty amazing results, also added the option to animate, but since the algorithm has not been optimized yet you have to keep the dimensions and number of points low. Also [...]

Minecraft fun and editing

Minecraft fun and editing

May 2nd, 2010

Recently came across this awesome java game Minecraft basically the whole goal of the game (multiplayer that is) is to create and destroy things.

Game Related Snippets I always Forget

Game Related Snippets I always Forget

April 26th, 2010

When I sit down to prototype something new I always find myself looking up the same snippets to do the same types of things. I figured I might as well record them somewhere so I know an easy place to look when I do forget. All the samples will be in Javascript and should be able to be easily converted to any other language.

Canvas Lunar Lander update

Canvas Lunar Lander update

April 11th, 2010

Game is still coming along, it now supports zooming, which was actually a little bit tricky to figure out. Only a few more things left to add before its a full fledged game.. or clone of a game that is. Check out the progress  of JSLander Now supported in any browser that supports the canvas [...]

Lunar Lander Canvas Game

Lunar Lander Canvas Game

April 7th, 2010

Working on a lot of things lately but noticed I haven’t made a post in quite a while. Heres a quick look at one of the random games I’m making using JavaScript and the Canvas element. Its essentially a clone of Lunar Lander.  As it is right now you can’t actually crash, and if you successfully land on one [...]

Dynamic rotated sprite sheets with JavaScript

Dynamic rotated sprite sheets with JavaScript

February 6th, 2010

Been working on the single player canvas game this week and got a few cool things accomplished in terms of performance. The main thing I was working on was trying to reduce the slowdown on real time image rotation.  What I ended up coming up with was creating rotated sprite sheets on the fly in [...]

New Canvas game im working on

New Canvas game im working on

February 1st, 2010

A while back I posted a link to a Flash game I was working on, it was going to be multiplayer using Nanoba. Unfortunately I gave up on it pretty quickly, I’m not a big fan of Flash and I wanted to learn something totally different, so I decided to try and remake the game [...]

Terrain Generation with Canvas and JavaScript

Terrain Generation with Canvas and JavaScript

December 6th, 2009

The idea of creating height maps with JS and canvas came from an  idea I started for a different website I’m developing. This small project has taught me many things (some of the unfortunate things I learned is I still suck at math, and I have many JS skills to brush up on). I just couldn’t bring myself [...]

Quick Canvas Game

Quick Canvas Game

March 14th, 2009

space invaders clone I’ve been hearing things about this canvas element lately and I found some really cool uses. Mostly I found examples of charts that use it, which makes sense because in some browsers its not very fast rendering real time elements onto it, and IE browsers do not natively support it. After doing [...]