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Category Archives: Game Development
Current Project Canvas Shmup
Posting my most current project (well my most current that happens to be cool anyway). Its a canvas shootemup, not really sure what Ill settle on for a title, but heres a screeny What I think is pretty cool about … Continue reading
Posted in Canvas, Game Development, Javascript, Programming, Web Development
Tagged canvas shmup, javascript game, shmupity
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My SOPA/PIPA Ludum Dare entry
Was pretty stressful trying to make this in a day (especially since I did a full workday at my day job as well!). This ended up being my entry. I borrowed some game concepts (ok all of them) from the … Continue reading
Posted in Canvas, Game Development, Javascript, Programming
Tagged canvas, canvas games, js, pipa, sopa
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New js1k Submission JSGrapple
Update Submission for the js1k competition. My 3rd, and final one only the last one you enter is judged and I think this is going to be as good as it gets from me that is. I ended up settling … Continue reading
Posted in Canvas, Game Development, Programming, Web Development
Tagged canvas, canvas games, javascript, js1k
2 Comments
JSLander completed
Finally sat down this weekend and completed my Javascript Lunar Lander clone, JSLander. Continue reading
Posted in Canvas, Game Development, Programming, Web Development
Tagged canvas, javascript, lunar lander
6 Comments
Cellular Texture Generation with JavaScript and Canvas
Been messing with canvas again, and put together a little demo that creates procedural cell looking textures, based off of the Worley algorithm. You can achieve some pretty amazing results, also added the option to animate, but since the algorithm has not … Continue reading
Posted in Canvas, Design, Game Development, Programming, Web Development
Tagged canvas, cellular, javascript, procedural, texture, worley
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Minecraft fun and editing
Recently came across this awesome java game Minecraft basically the whole goal of the game (multiplayer that is) is to create and destroy things. Continue reading
Posted in Game Development, Programming, Web Development
Tagged Java, minecraft, minecraft development
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Game Related Snippets I always Forget
When I sit down to prototype something new I always find myself looking up the same snippets to do the same types of things. I figured I might as well record them somewhere so I know an easy place to look when I do forget. All the samples will be in Javascript and should be able to be easily converted to any other language. Continue reading
Posted in Game Development, Programming
Tagged 2d matrix, algorithm, angle based movement, collision, distance, friction, game, math, vector
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Canvas Lunar Lander update
Game is still coming along, it now supports zooming, which was actually a little bit tricky to figure out. Only a few more things left to add before its a full fledged game.. or clone of a game that is. … Continue reading
Posted in Canvas, Game Development, Programming, Web Development
Tagged canvas, canvas games, game, javascript, Web Development
1 Comment
Lunar Lander Canvas Game
Working on a lot of things lately but noticed I haven’t made a post in quite a while. Heres a quick look at one of the random games I’m making using JavaScript and the Canvas element. Its essentially a clone of Lunar … Continue reading
Posted in Canvas, Game Development, Programming, Web Development
Tagged canvas, canvas games, javascript, Web Development
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Dynamic rotated sprite sheets with JavaScript
Been working on the single player canvas game this week and got a few cool things accomplished in terms of performance. The main thing I was working on was trying to reduce the slowdown on real time image rotation. What … Continue reading
Posted in Canvas, Game Development, Programming, Web Development
Tagged canvas, canvas games, rotation, sprite sheets
2 Comments