Burn Away Effect Explanation

This explanation doesn’t show any code more of just an overview of how to achieve a simple but cool looking effect.

I’ve seen variations this effect used in different places, one of the more recent examples I can think of is the loading screens from Red Orchestra 2. RO2’s effect definitely uses a different method than mine but it gave me an idea to try something similar. I ended up with a similiar effect using pixel manipulation, and a tiny bit of Cellular Automaton.

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