Been messing with canvas again, and put together a little demo that creates procedural cell looking textures, based off of the Worley algorithm. You can achieve some pretty amazing results, also added the option to animate, but since the algorithm has not been optimized yet you have to keep the dimensions and number of points low. Also [...]
-
You are currently browsing the archives for the Design category.
Archives
Categories
- Design (4)
- Gaming (1)
- Programming (24)
- Game Development (12)
- Web Development (20)
- Tutorials (2)
- Uncategorized (1)
- zombies (1)