Game Dev Movement cheatsheet with examples

aka My Cheat Sheet of Helpful Code

I created a blog post way back title Game Snippets I Always Forget. I put it up basically as a dumping ground for random game related bits of code I found myself looking up over.. and over. A few of them are a bit cryptic but that’s mostly due to me quickly logging in and pasting before Id forget. While now I have (most) memorized I figured I would revisit the article and add some examples that may help others out. The following are examples dealing with movement, angles, and directions.

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Simple 2d Terrain With Midpoint Displacement

Codepen terrain

Screenshot from scrolling terrain and shooting stars demo on

In a few of my demos I’ve used 2d terrain. I love the effect and its really easy to do especially in 2d. The algorithm I use most is Diamond Square also known as Midpoint Displacement. What’s great about the algorithm besides its easy of use is that it can be used for simple 2d terrain as well as with 3d terrain. For now I will just be talking about generating 2d terrain, in a future article I will discuss how to use the same algorithm to make create height maps that can be used in turn to create 3d terrain.

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Burn Away Effect Explanation

This explanation doesn’t show any code more of just an overview of how to achieve a simple but cool looking effect.

I’ve seen variations this effect used in different places, one of the more recent examples I can think of is the loading screens from Red Orchestra 2. RO2’s effect definitely uses a different method than mine but it gave me an idea to try something similar. I ended up with a similiar effect using pixel manipulation, and a tiny bit of Cellular Automaton.

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