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Monthly Archives: February 2012
HTML5 Canvas Particle engine
In my attempt to make a post weekly figured I would post some progress on my current project, which is a side project for the shmup Im working on. Just a basic particle engine using canvas (of course). Its tied … Continue reading
Posted in Canvas, Game Development, html5, Javascript, Programming
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Procedural Canvas Shmup now has a boss and sounds!
Its crazy how much of a difference music and sounds make. Been working on my shmup when not busy and got a boss in today. So much work still left to be done though, I want upgrades for the player … Continue reading
Posted in Canvas, Game Development, Gaming, html5, Javascript, Programming
Tagged canvas, html5, shmup
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Glow Roids
Posting this for archival purposes. Its a game I made a few years back, was really my first foray into C# and OpenGL. I used Tao which to my knowledge isn’t updated or used anymore. With that being said the … Continue reading
Posted in Game Development, Gaming, PC, Programming
Tagged c#, game development, glow roids, OpenGL
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