Archive for April, 2010

Jquery Snowfall Plugin 1.3

Jquery Snowfall Plugin 1.3

April 29th, 2010

Added a few new things to the Jquery snowfall plugin, you now have the ability to clear the snow from elements, chaining is supported, and element matching is supported.

Game Related Snippets I always Forget

Game Related Snippets I always Forget

April 26th, 2010

When I sit down to prototype something new I always find myself looking up the same snippets to do the same types of things. I figured I might as well record them somewhere so I know an easy place to look when I do forget. All the samples will be in Javascript and should be able to be easily converted to any other language.

Quick Sort algorithm comparison

Quick Sort algorithm comparison

April 21st, 2010

Experimenting with different sorting algorithms and speed differences within Javascript.

How to get the week in a month for a date with Javascript

How to get the week in a month for a date with Javascript

April 14th, 2010

Working on my calendar application and I needed to get what week in the current month a day occurs on. Unfortunately I couldn’t find anything like this in the JavaScript Date object so this is the function I came up with.

Javascript Sorting by date time

Javascript Sorting by date time

April 12th, 2010

Quick function for sorting an object by date and time.

Canvas Lunar Lander update

Canvas Lunar Lander update

April 11th, 2010

Game is still coming along, it now supports zooming, which was actually a little bit tricky to figure out. Only a few more things left to add before its a full fledged game.. or clone of a game that is. Check out the progress  of JSLander Now supported in any browser that supports the canvas [...]

Lunar Lander Canvas Game

Lunar Lander Canvas Game

April 7th, 2010

Working on a lot of things lately but noticed I haven’t made a post in quite a while. Heres a quick look at one of the random games I’m making using JavaScript and the Canvas element. Its essentially a clone of Lunar Lander.  As it is right now you can’t actually crash, and if you successfully land on one [...]